The best way to hinder an Imposter, is by staying together. If you are accompanied by other Crewmates, the Imposters can't assassinate you… unless of course you're unlucky enough to be hanging out with two imposters. The size of the groups depends on the number of Imposters. If there are two imposters, you need a group of five to be safe. Remember: Imposters can multi-kill if they work together. Furthermore, be prepared for sabotaging events aimed at breaking up the groups. When moving in a group, try to do your task. By doing this, you will gain your teammates' trust, and they will not mistakenly believe you are the Impostor.
It's not easy to find the Impostor unless you run around and witness him kill or use vent. Or even go to the Security room and check the camera. But doing these things, you will face a lot of dangers and easily be killed. It's not interesting anymore when you are just a ghost.
My advice is to find the innocent first. There are many ways to do this but the easiest is to pay attention to people who are doing visual tasks. If someone is performing visual tasks, they are not Impostor. If you do not know what visual tasks are, you can check out Visual Tasks to know more.
Visual tasks are the most powerful evidence to put innocent people into your list. But you still need a way to expand your trust list. When there is only one Impostor, you need to notice the colors of everyone in the room as you enter. During this time, it is very likely that Impostor is trying to kill someone out there. When the body is discovered, the people in your room are less likely to be Impostor. There are still cases where Impostor kills people then enters the room before you. So if you have only been in the room for a while and then your body has been discovered, it is very difficult to conclude anything. But if you and the others have been in the room for a long time, the people in your room deserve more trust when the body is found.
What is the purpose of looking for innocent people?
a. Protect them from being kicked.
When chatting, you need to let all other members know who are innocent, and give the reason. The reason people trust the most is that he performed visual tasks. By doing this, you will also be trusted more by those innocent people, and by other members. Also, they will be less likely to get kicked so your team will have more chance to win.
b. Hangout with them.
When you do tasks with them by your side, you won't be afraid of being killed.
c. Pay attention to the one who accuses your innocent friend.
The one who accuses your friend for killing or venting is most likely the Impostor. You can let everyone know your thought so your crewmates will notice him or vote him as a killer.
This may sound obvious, but it's easy to get swept up in the game and forget that you have objectives to work on.There are a mixture of long and short tasks, depending on the settings your game host has opted for. Thankfully these assignments are as simple as punching in numbers on a keypad, or dragging some leaves into a vacuum. Remain alert when observing suspicious activity, but try to keep your eyes on the prize to put pressure on the Imposters.
If an Imposter is sabotaging the station, you may have to rush to a specific room to fix the malfunctioning equipment. If the entire team ignores the O2 and Reactor events the Imposters can snag an easy win. So, follow the arrows that appear on your map promptly in these situations, and work with the rest of the crew to clear them quickly. Other sabotages include closing doors and turning off the lights. It's possible to fix the lights, but there's little that Crewmates can do about the doors until they open again, apart from hoping they're not stuck in a room with an Imposter.
It's possible to call an Emergency Meeting in Among Us if you believe you've uncovered valuable information regarding the Imposters. Every map has an Emergency button, and the number of Emergency Meetings per game can be tweaked by the host. Remember that you can use this button as part of your Among Us strategy for narrowing down who the Imposter could be. The button location varies per map: On The Skeld and MIRA HQ it's in the Cafeteria, whereas on Polus it's in the Office.
It takes a few seconds for the animation to finish after you interact with the Emergency button, so if an Imposter is lurking closeby, you could get caught off-guard. Sabotages involving O2, Reactor, Communications, and Lights all disable Crewmates' abilities to interact with the Emergency button, and there's also a cooldown following each Emergency Meeting.
Once a body is discovered, everyone is going to look for the barest hint that someone is lying. So when people ask you where you were and who you were with, be ready to answer quickly, especially if no one was around to corroborate when the discussion begins.
In our Among Us games, when someone is suspicious, saying which room you were in isn't enough. People will ask which tasks you did specifically. So rather than say, "I was in Electrical," it's better to be able to say "I was in Electrical doing wires" or "I was in Storage doing trash." That'll help keep false suspicion off your shoulders.
If an imposter decides to kill you, there isn't anything you can do to stop them. What you can do is try to make sure they'll be caught in the act. Depending on the map, you'll want to start out completing tasks in the most public areas where there's lots of foot traffic, so you're less likely to get picked off. Then, as the game progresses, you'll hopefully get a better sense of which players are innocent, and you can use them as a shield while you complete longer tasks in more remote areas.
When watching your friends in Among Us, it can be difficult to determine if their behavior is innocuous or evil: Is your friend following you because they're doing the buddy system, or because they suspect you, or because they want to kill you? Did they run away from the group to perform a sabotage in private, or because they have one last task to complete? Being creepy in Among Us is kind of unavoidable.
Some behavior is difficult to explain away, however. If a player is standing still, away from any task, right before a sabotage event, that's pretty suspicious. If a crewmate runs into a wall for a few seconds, they may be trying to sabotage while on the move to avoid suspicion. If someone runs behind you only to break off when a third player appears, they clearly were hoping to kill you before realizing there was a witness.
See anything like this, and it may be time to call an emergency meeting.
Once you die, it'll be tempting to follow your murderer around and enjoy the show. But do your living teammates a favor and finish off your tasks first. Among Us games are ruined when the living players fix everything against all odds, only to not win and get killed off because their ghost partners didn't bother to finish their tasks out of spite or boredom.
Too many Crewmates vote for whatever colour is mentioned first. If there is some serious evidence against that person, go ahead and vote him off. But if it is based on speculation, don't take the risk. This is especially true in the beginning of the game, as evidence is often scarce and there is still plenty of time to catch the Imposter. Do pay attention to whoever seems to be casting their suspicions so early though, they may want to sow the seeds of mistrust.
Whenever you see a player in a task spot, do not assume they are safe and friendly. If they are truly completing the task, the task bar should fill up. Also, they need time to complete a task, especially if it's a long one. See someone 'start' the Reactor in just a second? Imposter!
Emergency Meetings are primarily used to find out who the killer is. But why not use them to strategize with your team as well? You can use the opportunity to suggest staying in a group, or to ask people to watch you doing a visual task. Too often an emergency meeting becomes a screaming match of accusations as Crewmate and Imposter alike plead their innocence.
If you get a common task such as 'Insert Keys' on Polus or 'Swipe Card' on Polus and Skeld, everyone else has it too. That also means that if you don't have a common task, nobody else has it. In other words, it is useful to know where the locations of common tasks are. Do you see someone 'completing' a common task that you don't have? Another Imposter!
Only Crewmates can do tasks, which is why visual tasks are very valuable. If you see someone complete a visual task such as the scan in the MedBay or Laboratory, you can be 100% certain that they are in the clear. In other words, if you do visual tasks without other players present, you're basically diminishing your chances of winning. Some players even call the presence of visual tasks 'overpowered', so don't throw them away. If you save them, you can even use them to prove your innocence after an emergency meeting.
You shouldn't be afraid to speak, but there is no need to ask the same question over and over again. Sometimes, Among Us chats look (or sound) like this:
"Where was the body?"
"Who should I vote for?"
You can't control your teammates, but at least you can refrain from joining in. Try to break the cycle by stating some useful observations and if you get crowded out.
Players should note that if the body is still standing, the kill was fresh. After a few seconds, the body will travel to the floor. If a player finds a body and notices someone running away while it is still standing upright, there is a good chance that someone is the Impostor.
All too often, Crewmembers seem to forget that Imposters can use vents. Beware of phrases like "Blue didn't do it, because I saw him in that room". If you are really serious about winning the game, you should learn how the vents are connected. You will gain the power to destroy many alibis.
While running towards your task, check the rooms you pass for dead bodies. If all Crewmates are completely focused on doing tasks, it might take a while before a body is discovered. Not only do you give the Imposter plenty of time to kill again, but all evidence will have vanished.
This feature on the Mira HQ map keeps a record of every player that has passed a sensor. There are three sensors placed on the map. This log can help you find out who was where at the time of a murder, and who has been lying. Note that the Door Log only shows the 20 most recent events. This can be handy for catching out venting Imposters as they might trigger two sensors at opposite ends of the map.
Much like the Door Log, the cameras on Skeld and Polus give you information on everyone's whereabouts. You can even catch a killer red-handed. More experienced Imposters will notice the blinking light on the cameras when you are watching them. However, you can use that too. Walk away from the camera, then go back. With any luck, the Imposter thought you had left and is now revealing themselves to be a killer.
Live by these rules and you will be the greatest detective in the game! Want a little bonus tip? Do not say "light green" and "light blue"; it's "lime" and "cyan" for insiders. Better still, with Among Us 2 now cancelled, there's no need to relearn the game for the sequel. Many of these skills will also translate to games like Among Us, so we really have provided an exceptional service here.